The Usability of a Commercial Game Physics Engine to Develop Physics Educational Materials: an Investigation


Autoria(s): Price, Colin
Data(s)

01/09/2008

Resumo

Commercial computer games contain “physics engine” components, responsible for providing realistic interactions among game objects. The question naturally arises of whether these engines can be used to develop educational materials for high school and university physics education. To answer this question, the author's group recently conducted a detailed scientific investigation of the physics engine of Unreal Tournament 2004 (UT2004). This article presents their motivation, methodology, and results. The author presents the findings of experiments that probed the accessibility and fidelity of UT2004's physics engine, examples of educational materials developed, and an evaluation of their use in high school classes. The associated pedagogical implications of this approach are discussed, and the author suggests guidelines for educators on how to deploy the approach. Key resources are presented on an associated Web site.

Formato

text

Identificador

http://eprints.worc.ac.uk/4822/1/Simulation%20Gaming-2008-Price-319-37.pdf

Price, Colin (2008) The Usability of a Commercial Game Physics Engine to Develop Physics Educational Materials: an Investigation. Simulation & Gaming: An International Journal of Theory, Practice and Research, 39 (3). pp. 319-337. ISSN Print: 1046-8781 Online: 1552-826X

Idioma(s)

en

Publicador

SAGE Publications

Relação

http://eprints.worc.ac.uk/4822/

http://sag.sagepub.com/content/39/3/319.abstract

10.1177/1046878108319579

Palavras-Chave #L Education (General) #T Technology (General)
Tipo

Article

PeerReviewed