Deconstruction-reconstruction of Computer Game and Immersive Environment Semiotics


Autoria(s): Price, Colin; Moore, June S.; Kuzma, Joanne
Data(s)

30/06/2009

Resumo

Computer game technology produces compelling ‘immersive environments’ where our digitally-native youth play and explore. Players absorb visual, auditory and other signs and process these in real time, making rapid choices on how to move through the game-space to experience ‘meaningful play’. How can immersive environments be designed to elicit perception and understanding of signs? In this paper we explore game design and gameplay from a semiotic perspective, focusing on the creation of meaning for players as they play the game. We propose a theory of game design based on semiotics.

Formato

text

Identificador

http://eprints.worc.ac.uk/4814/1/Deconstruction-reconstruction%20of%20Computer%20Game%20and%20Immersive%20Environment%20Semiotics.pdf

Price, Colin and Moore, June S. and Kuzma, Joanne (2009) Deconstruction-reconstruction of Computer Game and Immersive Environment Semiotics. The eWiC Series: Proceedings of the Electronic Visualisation and the Arts Conference (EVA 2009). pp. 249-259. ISSN 1477-9358

Idioma(s)

en

Publicador

BCS, The Chartered Institute for IT

Relação

http://eprints.worc.ac.uk/4814/

http://ewic.bcs.org/content/ConWebDoc/27727

Palavras-Chave #T Technology (General)
Tipo

Article

NonPeerReviewed