Deconstruction-reconstruction of Computer Game and Immersive Environment Semiotics
Data(s) |
30/06/2009
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Resumo |
Computer game technology produces compelling ‘immersive environments’ where our digitally-native youth play and explore. Players absorb visual, auditory and other signs and process these in real time, making rapid choices on how to move through the game-space to experience ‘meaningful play’. How can immersive environments be designed to elicit perception and understanding of signs? In this paper we explore game design and gameplay from a semiotic perspective, focusing on the creation of meaning for players as they play the game. We propose a theory of game design based on semiotics. |
Formato |
text |
Identificador |
Price, Colin and Moore, June S. and Kuzma, Joanne (2009) Deconstruction-reconstruction of Computer Game and Immersive Environment Semiotics. The eWiC Series: Proceedings of the Electronic Visualisation and the Arts Conference (EVA 2009). pp. 249-259. ISSN 1477-9358 |
Idioma(s) |
en |
Publicador |
BCS, The Chartered Institute for IT |
Relação |
http://eprints.worc.ac.uk/4814/ http://ewic.bcs.org/content/ConWebDoc/27727 |
Palavras-Chave | #T Technology (General) |
Tipo |
Article NonPeerReviewed |