Creating Educational Immersive Environments Using a Computer Game Engine: Case Studies and Design Theory


Autoria(s): Price, Colin
Contribuinte(s)

White, H.

Data(s)

01/08/2009

Resumo

This paper aims to crystallize recent research performed at the University of Worcester to investigate the feasibility of using the commercial game engine ‘Unreal Tournament 2004’ (UT2004) to produce ‘Educational Immersive Environments’ (EIEs) suitable for education and training. Our research has been supported by the UK Higher Education Academy. We discuss both practical and theoretical aspects of EIEs. The practical aspects include the production of EIEs to support high school physics education, the education of architects, and the learning of literacy by primary school children. This research is based on the development of our novel instructional medium, ‘UnrealPowerPoint’. Our fundamental guiding principles are that, first, pedagogy must inform technology, and second, that both teachers and pupils should be empowered to produce educational materials. Our work is informed by current educational theories such as constructivism, experiential learning and socio-cultural approaches as well as elements of instructional design and game principles.

Formato

text

Identificador

http://eprints.worc.ac.uk/4643/1/Creating%20Educational%20ImmersiveUniversity%20of%20Canterbury%202009.%20112-116.pdf

Price, Colin (2009) Creating Educational Immersive Environments Using a Computer Game Engine: Case Studies and Design Theory. In: 10th Annual Conference of the Subject Centre for Information and Computer Sciences Proceedings. Higher Education Academy Subject Centre for ICS Faculty of Computing & Engineering, University of Ulster, Newtownabbey, Co Antrim, N. Ireland, pp. 110-114. ISBN 978-0-9559676-6-5

Idioma(s)

en

Publicador

Higher Education Academy Subject Centre for ICS Faculty of Computing & Engineering

Relação

http://eprints.worc.ac.uk/4643/

http://www.webarchive.org.uk/wayback/archive/20091211110227/http://www.ics.heacademy.ac.uk/events/10th-annual-conf/Papers/Proceedings/Proceedings_ICS_10th_Annual_Conference.pdf

Palavras-Chave #L Education (General) #T Technology (General)
Tipo

Book Section

PeerReviewed