Pedagogies in Virtual Worlds


Autoria(s): Savin-Baden, Maggi; Tombs, G.
Contribuinte(s)

Haythornthwaite, C.

Andrews, R.

Fransman, J.

Meyers, E.

Data(s)

01/05/2016

Resumo

This chapter explores some of the central issues and dilemmas that have emerged from recent research into the pedagogical uses, impact and innovation in virtual worlds. It will begin by discussing the most popular pedagogical approaches employed within the popular virtual world Second Life, noting key trends and identifying areas of potential future growth. It will then consider the ways in which teaching, learning and assessment for Second Life are shaped by and embedded within spatial practices and proxemics, drawing partially on data from two studies undertaken by the authors. The chapter concludes by suggesting that the opportunity to do things differently when designing for disciplinary learning within these new environments, forces a reconsideration of how (virtual) learning spaces might be constituted and experienced by individual users.

Formato

text

Identificador

http://eprints.worc.ac.uk/4560/1/Haythornthwaite%20et%20al--Chp20.pdf

Savin-Baden, Maggi and Tombs, G. (2016) Pedagogies in Virtual Worlds. In: The Sage Handbook of E-Learning Research (2nd edition). SAGE Publications, London, pp. 397-420. ISBN Hardcover 9781473902329

Idioma(s)

en

Publicador

SAGE Publications

Relação

http://eprints.worc.ac.uk/4560/

https://uk.sagepub.com/en-gb/eur/the-sage-handbook-of-e-learning-research-2e/book243430#description

Palavras-Chave #L Education (General)
Tipo

Book Section

PeerReviewed