A Proposed Framework for Simulation Based Learning of Inheritance


Autoria(s): Abdellatif, Abdelbaset; McCollum, Barry
Data(s)

29/02/2016

Resumo

Different types of serious games have been used in elucidating computer science areas such as computer games, mobile games, Lego-based games, virtual worlds and webbased games. Different evaluation techniques have been conducted like questionnaires, interviews, discussions and tests. Simulation have been widely used in computer science as a motivational and interactive learning tool. This paper aims to evaluate the possibility of successful implementation of simulation in computer programming modules. A framework is proposed to measure the impact of serious games on enhancing students understanding of key computer science concepts. Experiments will be held on the EEECS of Queen’s University Belfast students to test the framework and attain results.

Identificador

http://pure.qub.ac.uk/portal/en/publications/a-proposed-framework-for-simulation-based-learning-of-inheritance(13b12631-59fe-45f2-a76c-2a272534003d).html

Idioma(s)

eng

Publicador

Institute of Electrical and Electronics Engineers (IEEE)

Direitos

info:eu-repo/semantics/closedAccess

Fonte

Abdellatif , A & McCollum , B 2016 , A Proposed Framework for Simulation Based Learning of Inheritance . in International Conference on Computer Modeling and Simulation, Proceedings of 2016 UKSim-AMSS 18th . Institute of Electrical and Electronics Engineers (IEEE) , UKSim-AMSS 18th International Conference on Modelling & Simulation , Cambridge , United Kingdom , 6-8 April .

Palavras-Chave #Simulation #e-learning #Computer science #Serious games #Robocode
Tipo

contributionToPeriodical