Software Components for Serious Game Development


Autoria(s): Westera, Wim; Van der Vegt, Wim; Bahreini, Kiavash; Dascalu, Mihai; Van Lankveld, Giel
Data(s)

17/10/2016

17/10/2016

2016

Resumo

The large upfront investments required for game development pose a severe barrier for the wider uptake of serious games in education and training. Also, there is a lack of well-established methods and tools that support game developers at preserving and enhancing the games’ pedagogical effectiveness. The RAGE project, which is a Horizon 2020 funded research project on serious games, addresses these issues by making available reusable software components that aim to support the pedagogical qualities of serious games. In order to easily deploy and integrate these game components in a multitude of game engines, platforms and programming languages, RAGE has developed and validated a hybrid component-based software architecture that preserves component portability and interoperability. While a first set of software components is being developed, this paper presents selected examples to explain the overall system’s concept and its practical benefits. First, the Emotion Detection component uses the learners’ webcams for capturing their emotional states from facial expressions. Second, the Performance Statistics component is an add-on for learning analytics data processing, which allows instructors to track and inspect learners’ progress without bothering about the required statistics computations. Third, a set of language processing components accommodate the analysis of textual inputs of learners, facilitating comprehension assessment and prediction. Fourth, the Shared Data Storage component provides a technical solution for data storage - e.g. for player data or game world data - across multiple software components. The presented components are exemplary for the anticipated RAGE library, which will include up to forty reusable software components for serious gaming, addressing diverse pedagogical dimensions.

This study is part of the RAGE project. The RAGE project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 644187. This publication reflects only the author's view. The European Commission is not responsible for any use that may be made of the information it contains.

Identificador

Westera, W., Van der Vegt, W., Bahreini, K., Dascalu, M. and Van Lankveld, G. (2016). Software Components for Serious Game Development. Thomas Connolly and Liz Boyle (Eds.), Proceedings of the 10th European Conference on Games Based Learning 6‐7 October 2016, Paisley, Scotland, pp. 765-772. Reading UK: ACPI.

http://hdl.handle.net/1820/7109

Idioma(s)

en

Publicador

ACPI Ltd.

Relação

info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE

Direitos

openAccess

Palavras-Chave #Serious games #applied games #game technology #game development #software components #RAGE #performance #emotion #natural language processing #learning analytics
Tipo

conferenceObject