Amplifying applied gaming
Data(s) |
10/10/2016
10/10/2016
04/10/2016
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Resumo |
This presentation explains how RAGE develops reusable game technology components and provides examples of their application. This study is part of the RAGE project. The RAGE project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 644187. This publication reflects only the author's view. The European Commission is not responsible for any use that may be made of the information it contains. |
Identificador |
Westera, W. (2016, October 4). Amplifying applied gaming. Presentation at the SURF Games and Virtuality SIG Symposium. Utrecht, The Netherlands. |
Palavras-Chave | #RAGE #game #serious game #applied game #component #reuse |
Tipo |
Presentation |