Expressing Sentiments in Game Reviews
Data(s) |
27/09/2016
27/09/2016
2016
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Resumo |
Opinion mining and sentiment analysis are important research areas of Natural Language Processing (NLP) tools and have become viable alternatives for automatically extracting the affective information found in texts. Our aim is to build an NLP model to analyze gamers’ sentiments and opinions expressed in a corpus of 9750 game reviews. A Principal Component Analysis using sentiment analysis features explained 51.2 % of the variance of the reviews and provides an integrated view of the major sentiment and topic related dimensions expressed in game reviews. A Discriminant Function Analysis based on the emerging components classified game reviews into positive, neutral and negative ratings with a 55 % accuracy. This study is part of the RAGE project. The RAGE project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 644187. This publication reflects only the author's view. The European Commission is not responsible for any use that may be made of the information it contains. |
Identificador |
Secui, A., Sirbu, M. D., Dascalu, M., Crossley, S. A., Ruseti, S., & Trausan-Matu, S. (2016). Expressing Sentiments in Game Reviews. In 17th Int. Conf. on Artificial Intelligence: Methodology, Systems, and Applications (AIMSA 2016) (pp. 352–355). Varna, Bulgaria: Springer |
Publicador |
Springer |
Relação |
info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE |
Direitos |
openAccess |
Palavras-Chave | #natural language processing #sentiment analysis #opinion mining #lexical analysis |
Tipo |
conferenceObject |