An implementation architecture for scenario-based simulations
Data(s) |
30/03/2016
30/03/2016
01/06/2016
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Resumo |
The past years have witnessed an increased use of applied games for developing and evaluating communication skills. These skills benefit from in-terpersonal interactions. Providing feedback to students practicing communica-tion skills is difficult in a traditional class setting with one teacher and many students. This logistic challenge may be partly overcome by providing training using a simulation in which a student practices with communication scenarios. A scenario is a description of a series of interactions, where at each step the player is faced with a choice. We have developed a scenario editor that enables teachers to develop scenarios for practicing communication skills. A teacher can develop a scenario without knowledge of the implementation. This paper presents the implementation architecture for such a scenario-based simulation. This study is part of the RAGE project. The RAGE project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 644187. This publication reflects only the author's view. The European Commission is not responsible for any use that may be made of the information it contains. |
Identificador |
Lala, R., Jeuring, J. & Dortmont van, J. An implementation architecture for scenario-based simulations. In: Lecture Notes in Computer Science, Alessandro Micarelli, John Stamper, Kitty Panourgia, Volume 9684, 2016, Springer. DOI 10.1007/978-3-319-39583-8 |
Publicador |
Springer |
Relação |
info:eu-repo/grantAgreement/EC/H2020/644187/EU/Realising an Applied Gaming Eco-system/RAGE Lecture Notes in Computer Science, Alessandro Micarelli, John Stamper, Kitty Panourgia, Volume 9684, 2016. Springer. |
Direitos |
openAccess |
Palavras-Chave | #communication skill #implementation architecture #communication scenario #scenario editor #scenario based simulation #authoring tool |
Tipo |
conferenceObject |