Instructional Gaming
Data(s) |
05/09/2015
|
---|---|
Resumo |
This action research will investigate instructional games as a strategy to increase third grade students’ engagement and motivation. A researcher-created behavior checklist and survey will document students’ behavior and attitudes during baseline, intervention, and post intervention. Analysis will investigate changes in engagement, motivation, and grades due to the gaming intervention. |
Formato |
application/pdf |
Identificador |
http://digitalcommons.fiu.edu/sferc/2015/poster2015/10 http://digitalcommons.fiu.edu/cgi/viewcontent.cgi?article=1430&context=sferc |
Publicador |
FIU Digital Commons |
Fonte |
South Florida Education Research Conference |
Palavras-Chave | #Collaborative #Instructional Gaming #Engagement #Motivation #Experiential Learning #Curriculum and Instruction #Education #Educational Methods #Special Education and Teaching |
Tipo |
text |