Nvidia, matrox, paper? - Undergraduate game design tools in the humanities and social sciences
Data(s) |
15/08/2016
15/08/2016
2009
15/10/2014
|
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Resumo |
Eschewing costly high-tech approaches, this paper looks at the experience of using low-tech approaches to game design assignments as problem based learning and assessment tool over a number of years in undergraduate teaching. General game design concepts are discussed, along with learning outcomes and assessment rubrics in line with Blooms Taxonomy based on evidence from students who had no prior experience of serious game play or design. Approaches to creating game design based assessments are offered. |
Formato |
application/pdf |
Identificador |
Cosgrave, M. (2009) ‘Nvidia, matrox, paper? - Undergraduate game design tools in the humanities and social sciences’, INTED Proceedings: 3rd International Technology, Education and Development Conference, Valencia, Spain, 9-11 March, pp. 4002-4008. ISBN 978-84-612-7578-6. 978-84-612-7578-6 2340-1079 |
Idioma(s) |
en |
Publicador |
IATED |
Relação |
INTED 2009 Proceedings https://library.iated.org/publications/INTED2009 |
Direitos |
© 2009, The Author; IATED |
Palavras-Chave | #Game #Game design #Edugaming #Serious games #Wargame |
Tipo |
Conference item |