Game-based Approach in e-Learning
Data(s) |
16/08/2016
16/08/2016
26/05/2016
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Resumo |
Report published in the Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, May, 2016 In this article a summary is made of the use of standard electronic game’s methods in e-learning. It shows how game-elements and game-mechanics can be applied in e-learning environments. Different types of Serious games – Game-based learning, Gamification of learning, Organizational-dynamic games, Simulation Games and Edutainment have been discussed. The article introduces the game-based model for learning and 70:20:10 education framework. There are examples for e-Learning environments that include some of the abovementioned game-elements and game-techniques. The focus in the conclusion is on the potential benefits of successful implementation of serious games into a learning environments. Association for the Development of the Information Society, Institute of Mathematics and Informatics Bulgarian Academy of Sciences, Plovdiv University "Paisii Hilendarski" |
Identificador |
Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, May, 2016, 143p-152p 1314-0752 |
Idioma(s) |
en |
Publicador |
Institute of Mathematics and Informatics Bulgarian Academy of Sciences, Association for the Development of the Information Society |
Relação |
ADIS;2016 |
Palavras-Chave | #E-learning #Serious games #Game-based learning #Gamification #Game-based learning model |
Tipo |
Article |