Game-based Approach in e-Learning


Autoria(s): Gachkova, Mariya; Somova, Elena
Data(s)

16/08/2016

16/08/2016

26/05/2016

Resumo

Report published in the Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, May, 2016

In this article a summary is made of the use of standard electronic game’s methods in e-learning. It shows how game-elements and game-mechanics can be applied in e-learning environments. Different types of Serious games – Game-based learning, Gamification of learning, Organizational-dynamic games, Simulation Games and Edutainment have been discussed. The article introduces the game-based model for learning and 70:20:10 education framework. There are examples for e-Learning environments that include some of the abovementioned game-elements and game-techniques. The focus in the conclusion is on the potential benefits of successful implementation of serious games into a learning environments.

Association for the Development of the Information Society, Institute of Mathematics and Informatics Bulgarian Academy of Sciences, Plovdiv University "Paisii Hilendarski"

Identificador

Proceedings of the National Conference on "Education and Research in the Information Society", Plovdiv, May, 2016, 143p-152p

1314-0752

http://hdl.handle.net/10525/2753

Idioma(s)

en

Publicador

Institute of Mathematics and Informatics Bulgarian Academy of Sciences, Association for the Development of the Information Society

Relação

ADIS;2016

Palavras-Chave #E-learning #Serious games #Game-based learning #Gamification #Game-based learning model
Tipo

Article