Developing a serious game for PSS
Contribuinte(s) |
Baines, Tim Petridis, Panagiotis Ridgway, Keith |
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Data(s) |
2015
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Resumo |
Purpose: This paper presents the system architecture of a serious game, which is going to be run in parallel to Rolls Royce tra ining on product-service systems (PSS). Design/methodology/approach: The original game is outlined, requirements for an onl ine version are defined, and the architecture is proposed. Findings: The games approach has proven its value in design for service tra ining but an online version is needed to improve the opportunit ies to deliver the game. Originality/value: Such a system presents opportunities for the acquisition and development of specific professional knowledge, skills, and competencies |
Formato |
application/pdf |
Identificador |
http://eprints.aston.ac.uk/27112/1/Developing_a_serious_game_for_PSS.pdf Petridis, Panagiotis; Uren, Victoria S and Harrison, Andrew (2015). Developing a serious game for PSS. IN: Strategic industrial applications of games and gamification. Baines, Tim; Petridis, Panagiotis and Ridgway, Keith (eds) Birmingham (UK): Aston University. |
Publicador |
Aston University |
Relação |
http://eprints.aston.ac.uk/27112/ |
Tipo |
Book Section NonPeerReviewed |