Developing a serious game for PSS


Autoria(s): Petridis, Panagiotis; Uren, Victoria S; Harrison, Andrew
Contribuinte(s)

Baines, Tim

Petridis, Panagiotis

Ridgway, Keith

Data(s)

2015

Resumo

Purpose: This paper presents the system architecture of a serious game, which is going to be run in parallel to Rolls Royce tra ining on product-service systems (PSS). Design/methodology/approach: The original game is outlined, requirements for an onl ine version are defined, and the architecture is proposed. Findings: The games approach has proven its value in design for service tra ining but an online version is needed to improve the opportunit ies to deliver the game. Originality/value: Such a system presents opportunities for the acquisition and development of specific professional knowledge, skills, and competencies

Formato

application/pdf

Identificador

http://eprints.aston.ac.uk/27112/1/Developing_a_serious_game_for_PSS.pdf

Petridis, Panagiotis; Uren, Victoria S and Harrison, Andrew (2015). Developing a serious game for PSS. IN: Strategic industrial applications of games and gamification. Baines, Tim; Petridis, Panagiotis and Ridgway, Keith (eds) Birmingham (UK): Aston University.

Publicador

Aston University

Relação

http://eprints.aston.ac.uk/27112/

Tipo

Book Section

NonPeerReviewed