Database and narratological representation of Australian Aboriginal knowledge as information visualisation using a game engine
| Contribuinte(s) |
E. Banissi R. A. Burkhard A. Ursyn J. J. Zhang |
|---|---|
| Data(s) |
01/01/2006
|
| Resumo |
Current database technologies do not support contextualised representations of multi-dimensional narratives. This paper outlines a new approach to this problem using a multi-dimensional database served in a 3D game environment. Preliminary results indicate it is a particularly efficient method for the types of contextualised narratives used by Australian Aboriginal peoples to tell their stories about their traditional landscapes and knowledge practices. We discuss the development of a tool that complements rather than supplants direct experience of these traditional knowledge practices. |
| Identificador | |
| Idioma(s) |
eng |
| Publicador |
IEEE Computer Society |
| Palavras-Chave | #Aboriginal knowledge domain #Australian Aboriginal knowledge #Narrative as metadata #Game engine #Multi-dimensional database #E1 #330000 Education #740000 - Education and Training |
| Tipo |
Conference Paper |