Engaging game characters: Informing design with player perspectives


Autoria(s): Drennan, Penelope; Viller, Stephen; Wyeth, Peta
Contribuinte(s)

Matthias Rauterberg

Data(s)

01/01/2004

Resumo

The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player engagement and identifies the need for a more player-centered approach to game character design. This paper reports the results of a focus group that was carried out with experienced game players to determine what game character behaviors would enhance their engagement in a game. The four general areas of concern that came out of this discussion were consistency with context, player expectations, social interactions and consistency with the environment. This paper discusses these issues and their implication for game character design with a view to creating engaging game characters. © Springer

Identificador

http://espace.library.uq.edu.au/view/UQ:100812

Idioma(s)

eng

Publicador

Springer

Palavras-Chave #E1 #280104 Computer-Human Interaction #700199 Computer software and services not elsewhere classified
Tipo

Conference Paper