Theoretical frameworks for analysing turn-based computer strategy games
Contribuinte(s) |
H. Wilson |
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Data(s) |
01/02/2004
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Resumo |
This paper argues for a more specific formal methodology for the textual analysis of individual game genres. In doing so, it advances a set of formal analytical tools and a theoretical framework for the analysis of turn-based computer strategy games. The analytical tools extend the useful work of Steven Poole, who suggests a Peircian semiotic approach to the study of games as formal systems. The theoretical framework draws upon postmodern cultural theory to analyse and explain the representation of space and the organisation of knowledge in these games. The methodology and theoretical framework is supported by a textual analysis of Civilization II, a significant and influential turn-based computer strategy game. Finally, this paper suggests possibilities for future extensions of this work. |
Identificador | |
Idioma(s) |
eng |
Publicador |
University of Queensland |
Palavras-Chave | #C1 #410304 Other Cinema and Electronic Arts #750204 Recreation |
Tipo |
Journal Article |