Shoot first, ask questions later: Ethnographic research in an online computer gaming community


Autoria(s): Morris, Sue
Contribuinte(s)

H. Wilson

Data(s)

01/02/2004

Resumo

For researchers investigating online communities, the existence of the internet has made the activities and opinions of community members visible in a public domain. FPS gaming culture is a highly literate culture - members communicate and represent themselves in textual forms online, and the culture makes use of a wide variety of communication and publishing technologies. While a significant amount of insider knowledge is required to understand and interpret such online content, a large body of material is available to researchers online, and sometimes provides more reliable and enlightening information than that generated by more traditional research methods. While the abundance of data available online in some ways makes research far easier, it also creates new dilemmas and challenges for researchers. What extra knowledge is required of the researcher? How can one ensure that one's interpretations of member statements are made with an understanding of meaning within that culture? What responsibilities does the researcher have in their representation of the culture under examination? What ethical issues must be considered?

Identificador

http://espace.library.uq.edu.au/view/UQ:74100

Idioma(s)

eng

Publicador

University of Queensland

Palavras-Chave #C1 #410304 Other Cinema and Electronic Arts #750204 Recreation
Tipo

Journal Article