Mathematics Game e-Library for Elementary School, study case: Mexico
Data(s) |
19/02/2014
19/02/2014
01/06/2012
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Resumo |
One of the most relevant subjects for the intellectual formation of elementary school students is Mathematics where its importance goes back to ancient civilizations and which its importance is underestimated nowadays. This phenomenon occurs in Mexico, where 63.1% of the total population of elementary school students between the third and sixth grade have insufficient/elemental level of mathematics knowledge. This has resulted in the need to use a new mechanism to complement student’s classroom learning. With the rapid growth of wireless and mobile technologies, the mobile learning has been gradually considered as a novel and effective form of learning due to it inherits all the advantages of e-learning as well as breaks the limitations of learning time and space occurring in the traditional classroom teaching. This project proposes the use of a Mathematics Game e-Library integrated by a set of games for mobile devices and a distribution/management tool. The games are developed for running on mobile devices and for cover the six competencies related with the mathematics learning approach established in Mexico. The distribution/management tool allows students to reach contents according to their needs; this is achieved through a core engine that infers, from an initial profile, the games that cover the user’s knowledge gaps. |
Identificador |
Proceedings of the SPDECE-2012. Ninth multidisciplinary symposium on the design and evaluation of digital content for education : 13-15 June 2012, Universidad de Alicante, Alicante, Spain / Manuel Marco Such, Pedro Pernías Peco (Eds.), pp. 123-134 |
Idioma(s) |
eng |
Publicador |
Universidad de Alicante. Departamento de Lenguajes y Sistemas Informáticos |
Direitos |
info:eu-repo/semantics/openAccess |
Palavras-Chave | #Mathematics #Video games #Movile learning #E-learning #Didáctica y Organización Escolar |
Tipo |
info:eu-repo/semantics/conferenceObject |