Seamless, Static Multi-Texturing of 3D Meshes


Autoria(s): Pages Scasso, Rafael; Berjón Díez, Daniel; Morán Burgos, Francisco; García Santos, Narciso
Data(s)

01/02/2015

Resumo

In the context of 3D reconstruction, we present a static multi-texturing system yielding a seamless texture atlas calculated by combining the colour information from several photos from the same subject covering most of its surface. These pictures can be provided by shooting just one camera several times when reconstructing a static object, or a set of synchronized cameras, when dealing with a human or any other moving object. We suppress the colour seams due to image misalignments and irregular lighting conditions that multi-texturing approaches typically suffer from, while minimizing the blurring effect introduced by colour blending techniques. Our system is robust enough to compensate for the almost inevitable inaccuracies of 3D meshes obtained with visual hull–based techniques: errors in silhouette segmentation, inherently bad handling of concavities, etc.

Formato

application/pdf

Identificador

http://oa.upm.es/40002/

Idioma(s)

spa

Publicador

E.T.S.I. Telecomunicación (UPM)

Relação

http://oa.upm.es/40002/1/static2014pages.pdf

http://dx.doi.org/10.1111/cgf.12508

TEC2013-48453

TEC2010-20412

info:eu-repo/semantics/altIdentifier/doi/10.1111/cgf.12508

Direitos

(c) Editor/Autor

info:eu-repo/semantics/openAccess

Fonte

Computer Graphics Forum, ISSN 0167-7055, 2015-02, Vol. 34, No. 1

Palavras-Chave #Matemáticas #Robótica e Informática Industrial #Telecomunicaciones
Tipo

info:eu-repo/semantics/article

Artículo

PeerReviewed