Designer-driven 3D buildings generated using variable neighborhood search


Autoria(s): Peña Sánchez, José María; Viedma Ortiz-Cañavate, Javier; Muelas Pascual, Santiago; LaTorre de la Fuente, Antonio; Peña Sánchez, Luis
Data(s)

2014

Resumo

This paper presents a mechanism to generate virtual buildings considering designer constraints and guidelines. This mechanism is implemented as a pipeline of different Variable Neighborhood Search (VNS) optimization processes in which several subproblems are tackled (1) rooms locations, (2) connectivity graph, and (3) element placement. The core VNS algorithm includes some variants to improve its performance, such as, for example constraint handling and biased operator selection. The optimization process uses a toolkit of construction primitives implemented as "smart objects" providing basic elements such as rooms, doors, staircases and other connectors. The paper also shows experimental results of the application of different designer constraints to a wide range of buildings from small houses to a large castle with several underground levels.

Formato

application/pdf

Identificador

http://oa.upm.es/36794/

Idioma(s)

eng

Publicador

E.T.S. de Ingenieros Informáticos (UPM)

Relação

http://oa.upm.es/36794/1/36794_INVE_MEM_2014_194549.pdf

https://www.ieee.org/conferences_events/conferences/conferencedetails/index.html?Conf_ID=32016

Direitos

http://creativecommons.org/licenses/by-nc-nd/3.0/es/

info:eu-repo/semantics/openAccess

Fonte

2014 IEEE Conference on Computational Intelligence and Games (CIG) | 2014 IEEE Conference on Computational Intelligence and Games | 26-29 Aug 2014 | Dortmund, Alemania

Palavras-Chave #Informática
Tipo

info:eu-repo/semantics/conferenceObject

Ponencia en Congreso o Jornada

PeerReviewed