Innovations in the video game industry: changing global markets


Autoria(s): Prato, Giuditta de; Feijoo Gonzalez, Claudio Antonio; Simon, Jean Paul
Data(s)

2014

Resumo

The paper examines the video game industry in the perspective of being the paradigm of innovation in digital media and content. In particular, it analyses the response to two main factors that have impacted this industry over the last decade. First, it tracks the evolution of its global market and its emerging geography with the rise of Asia. Second, within this global landscape the paper explores how the changes derived from mobile and on-line gaming enabled major transformations of this industry. From here, some conclusions on the lessons from the evolution of this sector for the whole media and content industries are presented.

Formato

application/pdf

Identificador

http://oa.upm.es/36133/

Idioma(s)

eng

Publicador

E.T.S.I. Telecomunicación (UPM)

Relação

http://oa.upm.es/36133/1/INVE_MEM_2014_197710.pdf

Direitos

http://creativecommons.org/licenses/by-nc-nd/3.0/es/

info:eu-repo/semantics/openAccess

Fonte

Communications & Strategies, ISSN 1157-8637, 2014, No. 94

Palavras-Chave #Telecomunicaciones
Tipo

info:eu-repo/semantics/article

Artículo

PeerReviewed