Design and implementation of a mathematical videogame


Autoria(s): López González, M. Dolores; Rodrigo Hitos, Javier; Escudero, Tania; Gutiérrez, Álvaro
Data(s)

01/03/2013

Resumo

This paper presents videogames as a very useful tool in high studies with respect to mathematical matters. It describes the implementation of a videogame developed by its authors which makes it possible for students to reinforce mathematical concepts in a motivating environment. With this work we intend to contribute to the process of engaging a bigger number of university teaching professionals and researchers in the use of serious games and the study of their theoretical frameworks, design, development and application of scientific education. With this idea the authors of the present paper have created and developed the videogame “The Math Castle” which consists in a series of tests through which various aspects of Mathematics are dealt with, especially in the areas of Discrete Mathematics, which due to its nature can be particularly well adapted to this kind of activity, Analysis or Geometry. In this paper there lies a complete description of the game developed and the results obtained with it.

Formato

application/pdf

Identificador

http://oa.upm.es/33300/

Idioma(s)

eng

Publicador

E.T.S.I. Caminos, Canales y Puertos (UPM)

Relação

http://oa.upm.es/33300/1/INVE_MEM_2013_180824.pdf

http://library.iated.org/view/LOPEZ2013DES

Direitos

http://creativecommons.org/licenses/by-nc-nd/3.0/es/

info:eu-repo/semantics/restrictedAccess

Fonte

Proceedings of the 7th International Conference of Technology, Education and Development : March 4th-6th, 2013, Valencia | 7th International Technology, Education and Development Conference, INTED2013 | 04/03/2013 - 06/03/2014 | Valencia, Spain

Palavras-Chave #Informática #Matemáticas
Tipo

info:eu-repo/semantics/conferenceObject

Ponencia en Congreso o Jornada

PeerReviewed