Data Fusion based on Game Theory for Speaker Diarization
Data(s) |
01/07/2012
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Resumo |
A novel algorithm based on bimatrix game theory has been developed to improve the accuracy and reliability of a speaker diarization system. This algorithm fuses the output data of two open-source speaker diarization programs, LIUM and SHoUT, taking advantage of the best properties of each one. The performance of this new system has been tested by means of audio streams from several movies. From preliminary results on fragments of five movies, improvements of 63% in false alarms and missed speech mistakes have been achieved with respect to LIUM and SHoUT systems working alone. Moreover, we also improve in a 20% the number of recognized speakers, getting close to the real number of speakers in the audio stream |
Formato |
application/pdf |
Identificador | |
Idioma(s) |
eng |
Publicador |
E.T.S.I. Telecomunicación (UPM) |
Relação |
http://oa.upm.es/20637/4/paper-worldcomp.pdf |
Direitos |
(c) Editor/Autor info:eu-repo/semantics/openAccess |
Fonte |
Data Fusion based on Game Theory for Speaker Diarization | Worldcomp | 07/2012 | |
Palavras-Chave | #Telecomunicaciones |
Tipo |
info:eu-repo/semantics/conferenceObject Ponencia en Congreso o Jornada NonPeerReviewed |