Commonalities between networking in multiplayer computer games and negotiation processes in a future multi-layered Air Traffic Management (ATM) system


Autoria(s): Garcia Gonzalez, Eduardo Jose
Data(s)

04/09/2012

Resumo

First, this paper describes a future layered Air Traffic Management (ATM) system centred in the execution phase of flights. The layered ATM model is based on the work currently performed by SESAR [1] and takes into account the availability of accurate and updated flight information ?seen by all? across the European airspace. This shared information of each flight will be referred as Reference Business Trajectory (RBT). In the layered ATM system, exchanges of information will involve several actors (human or automatic), which will have varying time horizons, areas of responsibility and tasks. Second, the paper will identify the need to define the negotiation processes required to agree revisions to the RBT in the layered ATM system. Third, the final objective of the paper is to bring to the attention of researchers and engineers the communalities between multi-player games and Collaborative Decision Making processes (CDM) in a layered ATM system

Formato

application/pdf

Identificador

http://oa.upm.es/20530/

Idioma(s)

eng

Publicador

E.T.S.I. Aeronáuticos (UPM)

Relação

http://oa.upm.es/20530/1/INVE_MEM_2012_136356.pdf

http://www.irit.fr/recherches/ICS/events/conferences/fng2012/programme/workshop/safety-critical-systems-and-video-games-contradictions-and-commonalities/

Direitos

http://creativecommons.org/licenses/by-nc-nd/3.0/es/

info:eu-repo/semantics/openAccess

Fonte

Fun and Games 2012 | Fun and Games 2012 | 4-6/09/2012 | Toulouse, Francia

Palavras-Chave #Aeronáutica
Tipo

info:eu-repo/semantics/conferenceObject

Ponencia en Congreso o Jornada

PeerReviewed