Multi-Resolution Texture Coding for Multi-Resolution 3D Meshes
Data(s) |
2011
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Resumo |
We present an innovative system to encode and transmit textured multi-resolution 3D meshes in a progressive way, with no need to send several texture images, one for each mesh LOD (Level Of Detail). All texture LODs are created from the finest one (associated to the finest mesh), but can be re- constructed progressively from the coarsest thanks to refinement images calculated in the encoding process, and transmitted only if needed. This allows us to adjust the LOD/quality of both 3D mesh and texture according to the rendering power of the device that will display them, and to the network capacity. Additionally, we achieve big savings in data transmission by avoiding altogether texture coordinates, which are generated automatically thanks to an unwrapping system agreed upon by both encoder and decoder. |
Formato |
application/pdf |
Identificador | |
Idioma(s) |
eng |
Publicador |
E.T.S.I. Telecomunicación (UPM) |
Relação |
http://oa.upm.es/13482/2/INVE_MEM_2011_112818.pdf http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6116055 info:eu-repo/semantics/altIdentifier/doi/10.1109/VCIP.2011.6116055 |
Direitos |
http://creativecommons.org/licenses/by-nc-nd/3.0/es/ info:eu-repo/semantics/openAccess |
Fonte |
Proceedings of IEEE Visual Communications and Image Processing, VCIP 2011 | IEEE Visual Communications and Image Processing, VCIP 2011 | 06/11/2011 - 09/11/2011 | Tainan, Taiwan |
Palavras-Chave | #Telecomunicaciones |
Tipo |
info:eu-repo/semantics/conferenceObject Ponencia en Congreso o Jornada PeerReviewed |