Multi-Resolution Texture Coding for Multi-Resolution 3D Meshes


Autoria(s): Fuentes Sánchez, David; Pages Scasso, Rafael; Morán Burgos, Francisco
Data(s)

2011

Resumo

We present an innovative system to encode and transmit textured multi-resolution 3D meshes in a progressive way, with no need to send several texture images, one for each mesh LOD (Level Of Detail). All texture LODs are created from the finest one (associated to the finest mesh), but can be re- constructed progressively from the coarsest thanks to refinement images calculated in the encoding process, and transmitted only if needed. This allows us to adjust the LOD/quality of both 3D mesh and texture according to the rendering power of the device that will display them, and to the network capacity. Additionally, we achieve big savings in data transmission by avoiding altogether texture coordinates, which are generated automatically thanks to an unwrapping system agreed upon by both encoder and decoder.

Formato

application/pdf

Identificador

http://oa.upm.es/13482/

Idioma(s)

eng

Publicador

E.T.S.I. Telecomunicación (UPM)

Relação

http://oa.upm.es/13482/2/INVE_MEM_2011_112818.pdf

http://ieeexplore.ieee.org/xpl/articleDetails.jsp?arnumber=6116055

info:eu-repo/semantics/altIdentifier/doi/10.1109/VCIP.2011.6116055

Direitos

http://creativecommons.org/licenses/by-nc-nd/3.0/es/

info:eu-repo/semantics/openAccess

Fonte

Proceedings of IEEE Visual Communications and Image Processing, VCIP 2011 | IEEE Visual Communications and Image Processing, VCIP 2011 | 06/11/2011 - 09/11/2011 | Tainan, Taiwan

Palavras-Chave #Telecomunicaciones
Tipo

info:eu-repo/semantics/conferenceObject

Ponencia en Congreso o Jornada

PeerReviewed