Games based learning for Exploring Cultural Conflict
| Data(s) |
2011
|
|---|---|
| Resumo |
In this paper we discuss the early stage design of MIXER, a technology enhance educational application focused at supporting children in learning about cultural conflict, achieved through the use of a game with an effective embodied AI agent. MIXER is being developed re-using existing technology applied to a different context and purpose with the aim of creating an educational and enjoyable experience for 9-11 year olds. This paper outlines MIXER’s underpinning technology and theory. It presents early stage design and development, highlighting current research directions. |
| Formato |
application/pdf |
| Identificador | |
| Idioma(s) |
spa |
| Publicador |
E.T.S.I. Telecomunicación (UPM) |
| Relação |
http://oa.upm.es/12861/1/INVE_MEM_2011_107961.pdf http://www.aisb.org.uk/convention/aisb11/ info:eu-repo/semantics/altIdentifier/doi/null |
| Direitos |
http://creativecommons.org/licenses/by-nc-nd/3.0/es/ info:eu-repo/semantics/openAccess |
| Fonte |
Proceedings of AISB 2011 Symposium: AI and Games | AISB 2011 Symposium: AI and Games | 04/04/2011 - 07/04/2011 | York, UK |
| Palavras-Chave | #Telecomunicaciones #Educación |
| Tipo |
info:eu-repo/semantics/conferenceObject Ponencia en Congreso o Jornada PeerReviewed |