Spare Time Activity Sheets from Photo Albums


Autoria(s): Csurka, Gabriela; Bouchard, Guillaume; Bressan, Marco
Data(s)

31/08/2009

27/10/2010

Resumo

Given arbitrary pictures, we explore the possibility of using new techniques from computer vision and artificial intelligence to create customized visual games on-the-fly. This includes coloring books, link-the-dot and spot-the-difference popular games. The feasibility of these systems is discussed and we describe prototype implementation that work well in practice in an automatic or semi-automatic way.

Identificador

urn:nbn:de:0009-6-26703

http://www.jvrb.org/past-issues/7.2010/2670

Idioma(s)

eng

Direitos

DPPL

Fonte

JVRB - Journal of Virtual Reality and Broadcasting ; 7(2010) , 10

Palavras-Chave #004 #http://dewey.info/class/004/ #Inpainting #Object Categorization #Segmentation #Visual Games #swd: Image processing #swd: Image segmentation #swd: Malbuch