Reflectance Transfer for Material Editing and Relighting


Autoria(s): Stroia-Williams, Peter; Hilton, Adrian; Grau, Oliver
Data(s)

30/03/2009

22/09/2010

Resumo

We present a new approach to diffuse reflectance estimation for dynamic scenes. Non-parametric image statistics are used to transfer reflectance properties from a static example set to a dynamic image sequence. The approach allows diffuse reflectance estimation for surface materials with inhomogeneous appearance, such as those which commonly occur with patterned or textured clothing. Material editing is also possible by transferring edited reflectance properties. Material reflectance properties are initially estimated from static images of the subject under multiple directional illuminations using photometric stereo. The estimated reflectance together with the corresponding image under uniform ambient illumination form a prior set of reference material observations. Material reflectance properties are then estimated for video sequences of a moving person captured under uniform ambient illumination by matching the observed local image statistics to the reference observations. Results demonstrate that the transfer of reflectance properties enables estimation of the dynamic surface normals and subsequent relighting combined with material editing. This approach overcomes limitations of previous work on material transfer and relighting of dynamic scenes which was limited to surfaces with regions of homogeneous reflectance. We evaluate our approach for relighting 3D model sequences reconstructed from multiple view video. Comparison to previous model relighting demonstrates improved reproduction of detailed texture and shape dynamics.

Identificador

urn:nbn:de:0009-6-26537

http://www.jvrb.org/past-issues/7.2010/2653

Idioma(s)

eng

Direitos

DPPL

Fonte

JVRB - Journal of Virtual Reality and Broadcasting ; 7(2010) , 6

Palavras-Chave #004 #http://dewey.info/class/004/ #Editing #GPGPU #Material #Non-parametric #Reflectance Transfer #Relighting #Shape From Shading #Statistics #swd: Computergraphik #swd: Graphic hardware