GPU-based Ray Tracing of Dynamic Scenes


Autoria(s): Reichl, Martin; Dünger, Robert; Schiewe, Alexander; Klemmer, Thomas; Hartleb, Markus; Lux, Christopher; Fröhlich, Bernd
Data(s)

25/01/2009

18/03/2010

Resumo

Interactive ray tracing of non-trivial scenes is just becoming feasible on single graphics processing units (GPU). Recent work in this area focuses on building effective acceleration structures, which work well under the constraints of current GPUs. Most approaches are targeted at static scenes and only allow navigation in the virtual scene. So far support for dynamic scenes has not been considered for GPU implementations. We have developed a GPU-based ray tracing system for dynamic scenes consisting of a set of individual objects. Each object may independently move around, but its geometry and topology are static.

Identificador

urn:nbn:de:0009-6-24329

http://www.jvrb.org/past-issues/7.2010/2432

Idioma(s)

eng

Direitos

DPPL

Fonte

JVRB - Journal of Virtual Reality and Broadcasting ; 7(2010) , 1

Palavras-Chave #004 #http://dewey.info/class/004/ #Computer Graphics #Dynamic Scences #GPU #Interactive Ray Tracing #Single Graphics Processing Units #swd: Computergraphik #swd: Ray Tracing #swd: Realistische Computergraphik