Real-Time Joint Coupling of the Spine for Inverse Kinematics


Autoria(s): Raunhardt, Daniel; Boulic, Ronan
Data(s)

29/05/2007

23/10/2008

Resumo

In this paper we propose a simple model for the coupling behavior of the human spine for an inverse kinematics framework. Our spine model exhibits anatomically correct motions of the vertebrae of virtual mannequins by coupling standard swing and revolute joint models. The adjustement of the joints is made with several simple (in)equality constraints, resulting in a reduction of the solution space dimensionality for the inverse kinematics solver. By reducing the solution space dimensionality to feasible spine shapes, we prevent the inverse kinematics algorithm from providing infeasible postures for the spine.In this paper, we exploit how to apply these simple constraints to the human spine by a strict decoupling of the swing and torsion motion of the vertebrae. We demonstrate the validity of our approach on various experiments.

Identificador

urn:nbn:de:0009-6-15886

http://www.jvrb.org/past-issues/5.2008/1588

Idioma(s)

eng

Direitos

DPPL

Fonte

JVRB - Journal of Virtual Reality and Broadcasting ; 5(2008) , 11

Palavras-Chave #004 #http://dewey.info/class/004/ #Articulated Structure #Inverse Kinematics #Joint Coupling #Virtual Human Modeling #swd: Computeranimation