Rendering Falling Leaves on Graphics Hardware


Autoria(s): Vázquez, Pere-Pau; Balsa, Marcos
Data(s)

30/05/2007

12/03/2008

Resumo

There is a growing interest in simulating natural phenomena in computer graphics applications. Animating natural scenes in real time is one of the most challenging problems due to the inherent complexity of their structure, formed by millions of geometric entities, and the interactions that happen within. An example of natural scenario that is needed for games or simulation programs are forests. Forests are difficult to render because the huge amount of geometric entities and the large amount of detail to be represented. Moreover, the interactions between the objects (grass, leaves) and external forces such as wind are complex to model. In this paper we concentrate in the rendering of falling leaves at low cost. We present a technique that exploits graphics hardware in order to render thousands of leaves with different falling paths in real time and low memory requirements.

Identificador

urn:nbn:de:0009-6-12957

http://www.jvrb.org/past-issues/5.2008/1295

Idioma(s)

eng

Direitos

DPPL

Fonte

JVRB - Journal of Virtual Reality and Broadcasting ; 5(2008) , 2

Palavras-Chave #004 #http://dewey.info/class/004/ #Hardware Accelerated Rendering #Natural phenomena #Real-Time Rendering #Tree Leaves #swd: Computer Graphics