Precise Near-to-Head Acoustics with Binaural Synthesis
Data(s) |
15/01/2006
23/08/2006
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Resumo |
For enhanced immersion into a virtual scene more than just the visual sense should be addressed by a Virtual Reality system. Additional auditory stimulation appears to have much potential, as it realizes a multisensory system. This is especially useful when the user does not have to wear any additional hardware, e.g., headphones. Creating a virtual sound scene with spatially distributed sources requires a technique for adding spatial cues to audio signals and an appropriate reproduction. In this paper we present a real-time audio rendering system that combines dynamic crosstalk cancellation and multi-track binaural synthesis for virtual acoustical imaging. This provides the possibility of simulating spatially distributed sources and, in addition to that, near-to-head sources for a freely moving listener in room-mounted virtual environments without using any headphones. A special focus will be put on near-to-head acoustics, and requirements in respect of the head-related transfer function databases are discussed. |
Identificador |
urn:nbn:de:0009-6-5890 |
Idioma(s) |
eng |
Direitos |
DPPL |
Fonte |
JVRB - Journal of Virtual Reality and Broadcasting ; 3(2006) , 2 |
Palavras-Chave | #004 #http://dewey.info/class/004/ #Crosstalk cancellation #Spatial Acoustics #binaural synthesis #interactive Virtual Reality #multi-modality #swd: Akustik #swd: Psychoakustik #swd: Interaktive Medien #swd: Virtuelle Realität |