High level methods for scene exploration


Autoria(s): Sokolov, Dmitry; Plemenos, Dimitri
Data(s)

20/06/2006

25/07/2007

Resumo

Virtual worlds exploration techniques are used in a wide variety of domains — from graph drawing to robot motion. This paper is dedicated to virtual world exploration techniques which have to help a human being to understand a 3D scene. An improved method of viewpoint quality estimation is presented in the paper, together with a new off-line method for automatic 3D scene exploration, based on a virtual camera. The automatic exploration method is working in two steps. In the first step, a set of “good” viewpoints is computed. The second step uses this set of points of view to compute a camera path around the scene. Finally, we define a notion of semantic distance between objects of the scene to improve the approach.

Identificador

urn:nbn:de:0009-6-11144

http://www.jvrb.org/past-issues/3.2006/1114

Idioma(s)

eng

Direitos

DPPL

Fonte

JVRB - Journal of Virtual Reality and Broadcasting ; 3(2006) , 12

Palavras-Chave #004 #http://dewey.info/class/004/ #Scene understanding #automatic virtual camera #good point of view #swd: Camera