Why Death Matters: Understanding Gameworld Experience


Autoria(s): Klastrup, Lisbeth
Data(s)

20/09/2006

25/04/2007

Resumo

This article presents a study of the staging and implementation of death and the death penalty in a number of popular MMOGs and relates it to players general experience of gameworlds. Game mechanics, writings and stories by designers and players, and the results of an online survey are analysed and discussed. The study shows that the death penalty is implemented much in the same way across worlds; that death can be both trivial and non-trivial, part of the grind of everyday life, or essential in the creation of heroes, depending on context. In whatever function death may serves, it is argued that death plays an important part in the shaping and emergence of the social culture of a world, and in the individual players experience of life within it.

Identificador

urn:nbn:de:0009-6-10221

http://www.jvrb.org/past-issues/4.2007/1022

Idioma(s)

eng

Direitos

DPPL

Fonte

JVRB - Journal of Virtual Reality and Broadcasting ; 4(2007) , 3

Palavras-Chave #004 #http://dewey.info/class/004/ #Gameworlds #MMOGs #death #death penalty #experience #experience design #game design #gameworld #players #stories #swd: Computerspiel #swd: Sterben #swd: Todeserfahrung #swd: Todesstrafe <Motiv> #swd: Spielforschung