Industrial Robotics Applied to Education
Contribuinte(s) |
Universidade Estadual Paulista (UNESP) |
---|---|
Data(s) |
20/05/2014
20/05/2014
01/01/2012
|
Resumo |
This work describes a ludic proposal for programming learning of industrial robots to be developed by groups of engineering students. Two projects are presented: Tic-tac-toe Opponent Robot and Environmentalist Robot. The first project use competitive search techniques of the Artificial Intelligence, computational vision, electronic and pneumatic concepts for ability decision making for a robotic agent on the tic-tae-toe game. The second project consists of a game that contains a questions and answers database about environmental themes. An algorithm selects the group of questions to be answered by the player, analyses the answers and sends the result to a industrial robot through serial port. According with the player performance, the robot makes congratulation movements and giving a gift to the winner player. Otherwise, the robot makes movements, disapproving the player performance. |
Formato |
2843-2846 |
Identificador |
http://dx.doi.org/10.1109/ICCSNT.2011.6182556 2011 International Conference on Computer Science and Network Technology (iccsnt), Vols 1-4. New York: IEEE, p. 2843-2846, 2012. http://hdl.handle.net/11449/42082 WOS:000304720100645 |
Idioma(s) |
eng |
Publicador |
IEEE |
Relação |
2011 International Conference on Computer Science and Network Technology (iccsnt), Vols 1-4 |
Direitos |
closedAccess |
Palavras-Chave | #automation #engineering #robot #education |
Tipo |
info:eu-repo/semantics/conferencePaper |