Industrial Robotics Applied to Education


Autoria(s): Lemos, Marilza Antunes de; Liberado, Eduardo Verri
Contribuinte(s)

Universidade Estadual Paulista (UNESP)

Data(s)

20/05/2014

20/05/2014

01/01/2012

Resumo

This work describes a ludic proposal for programming learning of industrial robots to be developed by groups of engineering students. Two projects are presented: Tic-tac-toe Opponent Robot and Environmentalist Robot. The first project use competitive search techniques of the Artificial Intelligence, computational vision, electronic and pneumatic concepts for ability decision making for a robotic agent on the tic-tae-toe game. The second project consists of a game that contains a questions and answers database about environmental themes. An algorithm selects the group of questions to be answered by the player, analyses the answers and sends the result to a industrial robot through serial port. According with the player performance, the robot makes congratulation movements and giving a gift to the winner player. Otherwise, the robot makes movements, disapproving the player performance.

Formato

2843-2846

Identificador

http://dx.doi.org/10.1109/ICCSNT.2011.6182556

2011 International Conference on Computer Science and Network Technology (iccsnt), Vols 1-4. New York: IEEE, p. 2843-2846, 2012.

http://hdl.handle.net/11449/42082

WOS:000304720100645

Idioma(s)

eng

Publicador

IEEE

Relação

2011 International Conference on Computer Science and Network Technology (iccsnt), Vols 1-4

Direitos

closedAccess

Palavras-Chave #automation #engineering #robot #education
Tipo

info:eu-repo/semantics/conferencePaper