Video Game Training and Reaction Time Skills Among Older Adults


Autoria(s): Seçer,I; Satyen,L
Data(s)

15/07/2014

Resumo

The aim of the current study was to examine whether reaction time (RT) among older adults could be improved through video game training. Twenty-nine participants between the ages of 50 and 84 either played (N = 14) or did not play (N = 15) a video game, Pac-Man: Adventures in Time. All participants completed a pre- and postassessment of RT. Results from this study showed that there were no significant differences between the control and experimental groups on RT performance across time. These findings indicate that the amount of training provided may have been inadequate to improve RT skills. It is therefore important to investigate the amount of training required to allow older adults to respond faster to environmental stimuli and transfer skills to activities of daily living.

Identificador

http://hdl.handle.net/10536/DRO/DU:30068074

Idioma(s)

eng

Publicador

Routledge

Relação

http://dro.deakin.edu.au/eserv/DU:30068074/secer-videogame-2014.pdf

http://www.dx.doi.org/10.1080/01924788.2014.935908

Direitos

2014, Routledge

Palavras-Chave #older adults #reaction time #video game training
Tipo

Journal Article