Exploring second life as a learning environment for computer programming


Autoria(s): Sajjanhar, Atul; Faulkner, Julie
Data(s)

01/01/2014

Resumo

Computer programming can be challenging for beginners because of the need to understand abstract programming concepts. In this paper, we study the use of the Second Life (SL) virtual world for learning computer programming concepts. We conduct an empirical study for learning computer programming in SL by addressing affordances of SL for experiential problem-based learning pedagogies. We present preliminary findings, the promises and the limitations of Second Life as an environment for learning computer programming.

Identificador

http://hdl.handle.net/10536/DRO/DU:30060928

Idioma(s)

eng

Publicador

Scientific Research Publishing

Relação

http://dro.deakin.edu.au/eserv/DU:30060928/sajjanhar-exploringsecondlife-2014.pdf

http://doi.org/10.4236/ce.2014.51010

Direitos

2014, Scientific Research Publishing

Palavras-Chave #problem based learning #computer programming #experiential learning #second life
Tipo

Journal Article