A framework for designing mainstream educational e-simulations


Autoria(s): Cybulski, Jacob
Contribuinte(s)

Holt, Dale

Segrave, Stephen

Cybulski, Jacob L.

Data(s)

01/01/2012

Resumo

This chapter describes the knowledge, skills, and technology needed for the effective design of educational e-simulations. It reviews the features and functionality of a typical experiential e-simulation and discusses approaches useful in its design, with impact on its subsequent construction and deployment in the field. The chapter reports a conceptual study examining development experiences gained in the construction of several educational e-simulations and folds these experiences into a framework for understanding e-simulation design. The chapter finally uses the framework to compare and contrast different approaches taken while designing and delivering two e-simulations, based on the same technology and business case, but delivered to distinct cohorts of university students.

Identificador

http://hdl.handle.net/10536/DRO/DU:30045624

Idioma(s)

eng

Publicador

IGI Global

Relação

http://dro.deakin.edu.au/eserv/DU:30045624/cybulski-aframework-2012.pdf

http://dro.deakin.edu.au/eserv/DU:30045624/cybulski-aframework-evidence-2012.pdf

Direitos

2012, by IGI Global.

Palavras-Chave #e-simulation #game #conversational characters #experience design
Tipo

Book Chapter