A framework for designing mainstream educational e-simulations
Contribuinte(s) |
Holt, Dale Segrave, Stephen Cybulski, Jacob L. |
---|---|
Data(s) |
01/01/2012
|
Resumo |
This chapter describes the knowledge, skills, and technology needed for the effective design of educational e-simulations. It reviews the features and functionality of a typical experiential e-simulation and discusses approaches useful in its design, with impact on its subsequent construction and deployment in the field. The chapter reports a conceptual study examining development experiences gained in the construction of several educational e-simulations and folds these experiences into a framework for understanding e-simulation design. The chapter finally uses the framework to compare and contrast different approaches taken while designing and delivering two e-simulations, based on the same technology and business case, but delivered to distinct cohorts of university students. |
Identificador | |
Idioma(s) |
eng |
Publicador |
IGI Global |
Relação |
http://dro.deakin.edu.au/eserv/DU:30045624/cybulski-aframework-2012.pdf http://dro.deakin.edu.au/eserv/DU:30045624/cybulski-aframework-evidence-2012.pdf |
Direitos |
2012, by IGI Global. |
Palavras-Chave | #e-simulation #game #conversational characters #experience design |
Tipo |
Book Chapter |