E-Simulations for educating the professions in blended learning environments


Autoria(s): Holt, Dale; Segrave, Stephen; Cybulski, Jacob
Contribuinte(s)

Holt, Dale

Segrave, Stephen

Cybulski, Jacob L.

Data(s)

01/01/2012

Resumo

This chapter introduces digital, role-based simulations as an emerging and powerful educational approach for the professions and for broader workforce development purposes. It is acknowledged that simulations used for education, professional development, and training, have a long history of development and use. The focus is on digital simulations (e-simulations) situated in blended learning environments and the improved affordances of the newer digital media used via the web to enhance the value of their contribution to learning and teaching in professional and vocationally-oriented fields. This is an area which has received less attention in the whole “e-learning” literature compared with the voluminous body of knowledge and practice on computer-mediated communication, online community building, social networking, and various forms of online (usually automated) assessment. A framework of blended e-simulation design is outlined. The chapter concludes by examining what the future might hold for simulations in further and higher education, and ongoing work-based learning.

Identificador

http://hdl.handle.net/10536/DRO/DU:30045622

Idioma(s)

eng

Publicador

IGI Global

Relação

http://dro.deakin.edu.au/eserv/DU:30045622/holt-esimulations-2012.pdf

http://dro.deakin.edu.au/eserv/DU:30045622/holt-esimulations-evidence-2012.pdf

Direitos

2012, by IGI Global.

Palavras-Chave #e-simulation #blended learning #professional education #experience design
Tipo

Book Chapter