Geometric approximations towards free specular comic shading


Autoria(s): Winnemoller, Holger; Bangay, Shaun
Data(s)

01/09/2002

Resumo

We extend the standard solution to comic rendering with a comic-style specular component. To minimise the computational overhead associated with this extension, we introduce two optimising approximations; the perspective correction angle and the vertex face-orientation measure. Both of these optimisations are generally applicable, but they are especially well suited for applications where a physically correct lighting simulation is not required. Using our optimisations we achieve performances comparable to the standard solution. As our approximations favour large models, we even outperform the standard approach for models consisting of 10,000 triangles or more, which we can render exceeding 40 frames per second, including the specular component.<br />

Identificador

http://hdl.handle.net/10536/DRO/DU:30039224

Idioma(s)

eng

Publicador

Wiley - Blackwell Publishing

Relação

http://dro.deakin.edu.au/eserv/DU:30039224/bangay-geometricapproximations-2002.pdf

http://dx.doi.org/10.1111/1467-8659.00590

Palavras-Chave #comic rendering #cartoon rendering #level-of-detail measure #non-photorealistic rendering #perspective-correction #phong lighting #real-time #shading maps
Tipo

Journal Article