A procedural, minimal input, natural terrain plug-in for Blender


Autoria(s): Alcock, Bruce; Glass, Kevin; Bangay, Shaun
Contribuinte(s)

[Unknown]

Data(s)

01/01/2007

Resumo

This project uses methods of terrain representation, creation and realism described in literature. We find that using a combination of Fractional Brownian Motion and procedural formation of rivers via squig curves to form initial terrain, with hydraulic erosion for post processing, we have full control over the style of terrain: from jagged mountains to flat regions; and the phase of river from tightly rock controlled to flood plain regions.<br />

Identificador

http://hdl.handle.net/10536/DRO/DU:30039223

Idioma(s)

eng

Publicador

Association for Computing Machinery

Relação

http://dro.deakin.edu.au/eserv/DU:30039223/bangay-aprocedural-2007.pdf

http://www.cs.ru.ac.za/research/g04a1664/AfriGraphAbstract.pdf

Direitos

2007, Association for Computing Machinery

Tipo

Conference Paper