Identifying annotations for adventure game generation from fiction text


Autoria(s): Berkland, Ross; Bangay, Shaun
Contribuinte(s)

[Unknown]

Data(s)

01/01/2010

Resumo

Recent advancements in Text-to-Scene research have lead to the development of systems which automatically extract key concepts from the text of a fiction book and generate computer animated movies depicting the story. Extracting such annotations from raw fiction text is a laborious process and so in this work we evaluate appropriate candidates to serve as the basis for the required annotations for generating interactive virtual worlds. <br /><br />We validate our choice by generating adventure games: inter-active virtual worlds which create a stylized representation of the environment described in the text, populate it with characters related to the story and define game goals related to the plot of the fiction story. Our prototype produces a fully playable game, making use of an existing open-source game engine. <br /><br />The process is evaluated using user tests in which participants are asked to measure the accuracy with which the game represents the events, characters and goals described in the story. The response indicates that the chosen annotation set is sufficient to define a game that is a plausibly acceptable representation of the text.<br />

Identificador

http://hdl.handle.net/10536/DRO/DU:30039209

Idioma(s)

eng

Publicador

Association for Computing Machinery

Relação

http://dro.deakin.edu.au/eserv/DU:30039209/bangay-identifyingannotations-2010.pdf

http://dx.doi.org/10.1145/1899503.1899506

http://hufee.meraka.org.za/Hufeesite/saicsit-2010

Direitos

2010, ACM

Palavras-Chave #adventure game #text-to-scene #annotation
Tipo

Conference Paper