Mechanisms for multimodality : taking fiction to another dimension


Autoria(s): Glass, Kevin; Bangay, Shaun; Alcock, Bruce
Contribuinte(s)

Spencer, Stephen N.

Data(s)

01/01/2007

Resumo

We present methods for automatically constructing representations of fiction books in a range of modalities: audibly, graphically and as 3D virtual environments. The correspondence between the sequential ordering of events against the order of events presented in the text is used to correctly resolve the dynamic interactions for each representation. Synthesised audio created from the fiction text is used to calibrate the base time-line against which the other forms of media are correctly aligned. The audio stream is based on speech synthesis using the text of the book, and is enhanced using distinct voices for the different characters in a book. Sound effects are included automatically. The graphical representation represents the text (as subtitles), identifies active characters and provides visual feedback of the content of the story. Dynamic virtual environments conform to the constraints implied by the story, and are used as a source of further visual content. These representations are all aligned to a common time-line, and combined using sequencing facilities to provide a multimodal version of the original text.<br />

Identificador

http://hdl.handle.net/10536/DRO/DU:30039196

Idioma(s)

eng

Publicador

Association for Computing Machinery

Relação

http://dro.deakin.edu.au/eserv/DU:30039196/bangay-mechanismsfor-2007.pdf

http://dx.doi.org/10.1145/1294685.1294708

Direitos

2007, Association for Computing Machinery

Palavras-Chave #multimodality #text-to-scene conversion #constraint solving
Tipo

Conference Paper