A grounded theory for teaching entrepreneurship using simulation games


Autoria(s): Hindle, Kevin
Data(s)

01/06/2002

Resumo

A practical teaching difficulty provided the opportunity to turn a problem into a useful case study with generic implications for the pedagogical effectiveness of simulation games in teaching entrepreneurship. Students playing the simulation game submitted written assessments that became the units of analysis for a single-case research project. Analysis produced a grounded theory consisting of four attribute categories and associated properties required of a simulation game to make it an effective teaching device in entrepreneurship contexts. The theory provides at the very least a useful checklist for teachers of entrepreneurship and, potentially, a basis for developing a quality standard for educational simulation games.<br />

Identificador

http://hdl.handle.net/10536/DRO/DU:30029618

Idioma(s)

eng

Publicador

Sage

Relação

http://dro.deakin.edu.au/eserv/DU:30029618/hindle-groundedtheory-2002.pdf

http://dx.doi.org/10.1177/1046878102332012

Direitos

2002, Sage Publications

Palavras-Chave #education #entrepreneurship #grounded theory #simulation
Tipo

Journal Article