Programming your - objects (turtles, textboxes, sliders and buttons) in microworlds


Autoria(s): Gough, John
Data(s)

01/06/2003

Resumo

This article outlines some new-object commands of Logo Microworlds and includes the use of buttons, sliders and programmable colours. The ability to assign object properties including font, colour and frames are discussed. As is assigning object-instructions and commands such as click on and clickoff, launch and cancel. Programming the turtle, making a new turtle, running simultaneous turtles, programming graphic colours and sliders as well as understanding dotimes are explored.<br />

Identificador

http://hdl.handle.net/10536/DRO/DU:30012889

Idioma(s)

eng

Publicador

Mathematical Association of Victoria

Relação

http://search.informit.com.au/search;rs=2;rec=43;action=showCompleteRec

Palavras-Chave #computer programs #computer uses in education #mathematics teaching #microworlds #programming #information and communications technology #primary secondary education
Tipo

Journal Article