Programming your - objects (turtles, textboxes, sliders and buttons) in microworlds
Data(s) |
01/06/2003
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Resumo |
This article outlines some new-object commands of Logo Microworlds and includes the use of buttons, sliders and programmable colours. The ability to assign object properties including font, colour and frames are discussed. As is assigning object-instructions and commands such as click on and clickoff, launch and cancel. Programming the turtle, making a new turtle, running simultaneous turtles, programming graphic colours and sliders as well as understanding dotimes are explored.<br /> |
Identificador | |
Idioma(s) |
eng |
Publicador |
Mathematical Association of Victoria |
Relação |
http://search.informit.com.au/search;rs=2;rec=43;action=showCompleteRec |
Palavras-Chave | #computer programs #computer uses in education #mathematics teaching #microworlds #programming #information and communications technology #primary secondary education |
Tipo |
Journal Article |