Building an Interactive, Three-dimensional Virtual World


Autoria(s): Mazza, Raymond
Data(s)

01/01/2001

Resumo

The movement of graphics and audio programming towards three dimensions is to better simulate the way we experience our world. In this project I looked to use methods for coming closer to such simulation via realistic graphics and sound combined with a natural interface. I did most of my work on a Dell OptiPlex with an 800 MHz Pentium III processor and an NVIDlA GeForce 256 AGP Plus graphics accelerator -high end products in the consumer market as of April 2000. For graphics, I used OpenGL [1], an open·source, multi-platform set of graphics libraries that is relatively easy to use, coded in C . The basic engine I first put together was a system to place objects in a scene and to navigate around the scene in real time. Once I accomplished this, I was able to investigate specific techniques for making parts of a scene more appealing.

Formato

application/pdf

Identificador

http://digitalcommons.colby.edu/seniorscholars/274

http://digitalcommons.colby.edu/cgi/viewcontent.cgi?article=1273&context=seniorscholars

Publicador

Digital Commons @ Colby

Fonte

Senior Scholar Papers

Palavras-Chave #Computer graphics #audio programming #three-dimensional virtual world #realistic graphics #natural interface #Computer Sciences
Tipo

text