Using multimedia and interactive games to enhance students' understanding of SCM
Contribuinte(s) |
Sohal, Amrik |
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Data(s) |
01/01/2007
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Resumo |
It is challenging to teach supply chain management (SCM) practices and technologies to tertiary students. This is because the back-end and highly dynamic processes can be difficult to visualise and because many students only have experience as a consumer. This paper reports the authors' experiences using a variety of multimedia and interactive enhancements we have used with our SCM learning materials: SCM business simulations; online learning modules with interactive games; and multimedia resources such as videos and animations. The paper also provides an overview of the challenges faced using these approaches, which gives rise to a number of future research opportunities. It also argues that these approaches can support educators with any epistemological view of learning. The paper makes a significant contribution because there has been little if any research into the use of these approaches in SCM education.<br /> |
Identificador | |
Idioma(s) |
eng |
Publicador |
Monash University |
Relação |
http://dro.deakin.edu.au/eserv/DU:30008028/parker-usingmultimedia-2007.pdf |
Direitos |
2007, SCMIS |
Palavras-Chave | #supply chain management #tertiary education #multimedia #interactive games |
Tipo |
Conference Paper |