Using multimedia and interactive games to enhance students' understanding of SCM


Autoria(s): Parker, Craig; Chan, Caroline; Saundage, Dilal
Contribuinte(s)

Sohal, Amrik

Data(s)

01/01/2007

Resumo

It is challenging to teach supply chain management (SCM) practices and technologies to tertiary students. This is because the back-end and highly dynamic processes can be difficult to visualise and because many students only have experience as a consumer. This paper reports the authors' experiences using a variety of multimedia and interactive enhancements we have used with our SCM learning materials: SCM business simulations; online learning modules with interactive games; and multimedia resources such as videos and animations. The paper also provides an overview of the challenges faced using these approaches, which gives rise to a number of future research opportunities. It also argues that these approaches can support educators with any epistemological view of learning. The paper makes a significant contribution because there has been little if any research into the use of these approaches in SCM education.<br />

Identificador

http://hdl.handle.net/10536/DRO/DU:30008028

Idioma(s)

eng

Publicador

Monash University

Relação

http://dro.deakin.edu.au/eserv/DU:30008028/parker-usingmultimedia-2007.pdf

Direitos

2007, SCMIS

Palavras-Chave #supply chain management #tertiary education #multimedia #interactive games
Tipo

Conference Paper