An exploration of massively multiplayer online role playing games : their application to public relations education and possible future public relations practice
Data(s) |
01/01/2006
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Resumo |
Social communication technologies present exciting and challenging opportunities for public relations professionals. Although not new the latest online attraction grabbing the attention of educators and companies around the globe are the virtual worlds known as Massively-Multiplayer Online Role-Playing Games (MMORPGs). This paper will examine MMORPGs - in particular Second Life - and consider their potential as an educational medium and relevance to the practice of public relations. The paper argues that MMORPGs slwuld be taken seriously by educators and public relations professionals alike and not simply be treated as online entertainment.<br /> |
Identificador | |
Idioma(s) |
eng |
Publicador |
Deakin University, School of Communication and Creative Arts |
Relação |
http://dro.deakin.edu.au/eserv/DU:30003865/quinnallan-anexploration-2006.pdf |
Direitos |
2006, Deakin University, School of Communication and Creative Arts |
Palavras-Chave | #MMORPGS #second life #public relations #education #virtual worlds #avatars |
Tipo |
Journal Article |