A moving observer in a three-dimensional world


Autoria(s): Glennerster, Andrew
Data(s)

19/06/2016

Resumo

For many tasks, such as retrieving a previously viewed object, an observer must form a representation of the world at one location and use it at another. A world-based 3D reconstruction of the scene built up from visual information would fulfil this requirement, something computer vision now achieves with great speed and accuracy. However, I argue that it is neither easy nor necessary for the brain to do this. I discuss biologically plausible alternatives, including the possibility of avoiding 3D coordinate frames such as ego-centric and world-based representations. For example, the distance, slant and local shape of surfaces dictate the propensity of visual features to move in the image with respect to one another as the observer’s perspective changes (through movement or binocular viewing). Such propensities can be stored without the need for 3D reference frames. The problem of representing a stable scene in the face of continual head and eye movements is an appropriate starting place for understanding the goal of 3D vision, more so, I argue, than the case of a static binocular observer.

Formato

text

text

Identificador

http://centaur.reading.ac.uk/64835/7/20150265.full.pdf

http://centaur.reading.ac.uk/64835/1/glennerster_phil_trans_accepted_2016.pdf

Glennerster, A. <http://centaur.reading.ac.uk/view/creators/90000482.html> (2016) A moving observer in a three-dimensional world. Philosophical Transactions of the Royal Society B-Biological Sciences, 371 (1697). 20150265. ISSN 0962-8436 doi: 10.1098/rstb.2015.0265 <http://dx.doi.org/10.1098/rstb.2015.0265>

Idioma(s)

en

en

Publicador

The Royal Society

Relação

http://centaur.reading.ac.uk/64835/

creatorInternal Glennerster, Andrew

10.1098/rstb.2015.0265

Direitos

cc_by_4

cc_by_4

Tipo

Article

PeerReviewed