View-based modelling of human visual navigation errors


Autoria(s): Pickup, Lyndsey; Fitzgibbon, Andrew; Gilson, Stuart; Glennerster, Andrew
Data(s)

01/06/2011

Resumo

View-based and Cartesian representations provide rival accounts of visual navigation in humans, and here we explore possible models for the view-based case. A visual “homing” experiment was undertaken by human participants in immersive virtual reality. The distributions of end-point errors on the ground plane differed significantly in shape and extent depending on visual landmark configuration and relative goal location. A model based on simple visual cues captures important characteristics of these distributions. Augmenting visual features to include 3D elements such as stereo and motion parallax result in a set of models that describe the data accurately, demonstrating the effectiveness of a view-based approach.

Formato

text

Identificador

http://centaur.reading.ac.uk/23158/1/IVMSP_for_Centaur.pdf

Pickup, L. <http://centaur.reading.ac.uk/view/creators/90001146.html>, Fitzgibbon, A., Gilson, S. and Glennerster, A. <http://centaur.reading.ac.uk/view/creators/90000482.html> (2011) View-based modelling of human visual navigation errors. In: IEEE 10th IVMSP Workshop, 16-17 June 2011 , Ithaca, NY, 135-140 . doi: 10.1109/IVMSPW.2011.5970368 <http://dx.doi.org/10.1109/IVMSPW.2011.5970368>

Idioma(s)

en

Relação

http://centaur.reading.ac.uk/23158/

creatorInternal Pickup, Lyndsey

creatorInternal Glennerster, Andrew

http://dx.doi.org/10.1109/IVMSPW.2011.5970368

doi:10.1109/IVMSPW.2011.5970368

Tipo

Conference or Workshop Item

PeerReviewed