View-based modelling of human visual navigation errors
Data(s) |
01/06/2011
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Resumo |
View-based and Cartesian representations provide rival accounts of visual navigation in humans, and here we explore possible models for the view-based case. A visual “homing” experiment was undertaken by human participants in immersive virtual reality. The distributions of end-point errors on the ground plane differed significantly in shape and extent depending on visual landmark configuration and relative goal location. A model based on simple visual cues captures important characteristics of these distributions. Augmenting visual features to include 3D elements such as stereo and motion parallax result in a set of models that describe the data accurately, demonstrating the effectiveness of a view-based approach. |
Formato |
text |
Identificador |
http://centaur.reading.ac.uk/23158/1/IVMSP_for_Centaur.pdf Pickup, L. <http://centaur.reading.ac.uk/view/creators/90001146.html>, Fitzgibbon, A., Gilson, S. and Glennerster, A. <http://centaur.reading.ac.uk/view/creators/90000482.html> (2011) View-based modelling of human visual navigation errors. In: IEEE 10th IVMSP Workshop, 16-17 June 2011 , Ithaca, NY, 135-140 . doi: 10.1109/IVMSPW.2011.5970368 <http://dx.doi.org/10.1109/IVMSPW.2011.5970368> |
Idioma(s) |
en |
Relação |
http://centaur.reading.ac.uk/23158/ creatorInternal Pickup, Lyndsey creatorInternal Glennerster, Andrew http://dx.doi.org/10.1109/IVMSPW.2011.5970368 doi:10.1109/IVMSPW.2011.5970368 |
Tipo |
Conference or Workshop Item PeerReviewed |